![]() |
0.9.9 API documentation
|
Include <glm/gtx/euler_angles.hpp> to use the features of this extension. More...
Functions | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | derivedEulerAngleX (T const &angleX, T const &angularVelocityX) |
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | derivedEulerAngleY (T const &angleY, T const &angularVelocityY) |
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ) |
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleX (T const &angleX) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXY (T const &angleX, T const &angleY) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXYX (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXYZ (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZ (T const &angleX, T const &angleZ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZX (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZY (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleY (T const &angleY) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYX (T const &angleY, T const &angleX) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYXY (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZ (T const &angleY, T const &angleZ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZX (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZY (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZ (T const &angleZ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZX (T const &angle, T const &angleX) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZXY (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZXZ (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZY (T const &angleZ, T const &angleY) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZYX (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZYZ (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (X * Y * X) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (X * Z * X) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 2, 2, T, defaultp > | orientate2 (T const &angle) |
Creates a 2D 2 * 2 rotation matrix from an euler angle. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 3, 3, T, defaultp > | orientate3 (T const &angle) |
Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 3, 3, T, Q > | orientate3 (vec< 3, T, Q > const &angles) |
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | orientate4 (vec< 3, T, Q > const &angles) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | yawPitchRoll (T const &yaw, T const &pitch, T const &roll) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More... | |
Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
Build matrices from Euler angles.
Extraction of Euler angles from rotation matrix. Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX | ( | T const & | angleX, |
T const & | angularVelocityX | ||
) |
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY | ( | T const & | angleY, |
T const & | angularVelocityY | ||
) |
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ | ( | T const & | angleZ, |
T const & | angularVelocityZ | ||
) |
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX | ( | T const & | angleX | ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY | ( | T const & | angleX, |
T const & | angleY | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ | ( | T const & | angleX, |
T const & | angleZ | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY | ( | T const & | angleY | ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX | ( | T const & | angleY, |
T const & | angleX | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ | ( | T const & | yaw, |
T const & | pitch, | ||
T const & | roll | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ | ( | T const & | angleY, |
T const & | angleZ | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ | ( | T const & | angleZ | ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX | ( | T const & | angle, |
T const & | angleX | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY | ( | T const & | angleZ, |
T const & | angleY | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ | ( | T const & | t1, |
T const & | t2, | ||
T const & | t3 | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
GLM_FUNC_DECL void extractEulerAngleXYX | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (X * Y * X) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleXYZ | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleXZX | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (X * Z * X) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleXZY | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (X * Z * Y) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleYXY | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Y * X * Y) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleYXZ | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Y * X * Z) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleYZX | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Y * Z * X) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleYZY | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleZXY | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Z * X * Y) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleZXZ | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Z * X * Z) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleZYX | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Z * Y * X) Euler angles from the rotation matrix M.
GLM_FUNC_DECL void extractEulerAngleZYZ | ( | mat< 4, 4, T, defaultp > const & | M, |
T & | t1, | ||
T & | t2, | ||
T & | t3 | ||
) |
Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 | ( | T const & | angle | ) |
Creates a 2D 2 * 2 rotation matrix from an euler angle.
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 | ( | T const & | angle | ) |
Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 | ( | vec< 3, T, Q > const & | angles | ) |
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 | ( | vec< 3, T, Q > const & | angles | ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll | ( | T const & | yaw, |
T const & | pitch, | ||
T const & | roll | ||
) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).